![]() ![]() My only real complaint is that sometimes it seems that the fusion composition is hidden in a clip, and other times it is a separate clip that appears in the media browser. But, either way, it feels like the clip is really in Resolve, whereas in Nuke Studio, it works more like an external composition (Resolve used to work this way). For me, since I'm using editing/grading/etc in Resolve, simple composite things are going to be easier in Fusion regardless of other advantages or disadvantages.įusion's equivalent to paint seems to do a lot more, especially with what would be considered vector drawing.Ĭompositions don't need to be rendered to be seen in Resolve, although it is good about using background cycles to do the rendering for better playback. It is capable of drawing outlines and line styles and other things that sometimes makes it unnecessary to even use an external vector drawing utility. Fusion also does a decent job of importing SVG files that expand into a node graph that can be manipulated, great for animating. The transform coordinate system is just plain annoying. It represents the transformation as a value between 0 and 1 (to be resolution independent), but lets you view these values on a per-node basis relative to a scale factor, easily set to the current resolution. However, the transform value uses 0.5,0.5 as the empty transform. This means if your input is some resolution, having no transform results in half of those values. ![]() For situations where you are manipulating the transform with the handles, it is fine, but trying to get pixel-exact transforms results in a lot of math.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |